“We needed a believable reason within a Star Trek setting for a combat squad.
“It was a story he had been working on for a prior game that was cancelled and it fit really well,” says Pelletier. The idea was conceived by Raven co-founder Steve Raffel. Pelletier mined their archives, saw the Voyager sets, and spoke with the show’s art staff.
“We still did a fair amount of research and I visited Paramount several times,” he adds.